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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Brew &amp; Games - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-e161de87" type="application/json"/><link>http://brewngames.disqus.com/</link><description>A blog about homebrew beer and games</description><atom:link href="http://brewngames.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 10 Jan 2012 15:40:01 -0000</lastBuildDate><item><title>Re: D&amp;#038;D thoughts</title><link>http://www.brewngames.com/2012/01/dd-thoughts/#comment-407366686</link><description>At least they aren't starting out with "internet trolls" videos.  I give them points for having realized they rather went about things the wrong way last time with the marketing.&lt;br&gt;&lt;br&gt;I went ahead and signed up for info on the playtest. While you know I bear no love for 4E, I don't have any special onus against WotC or the D&amp;amp;D brand either one. If I can manage to find another game I like out of this, so much the better. But you're absolutely right about Paizo's fingerprints being all over this move. It's as good as admitting Pathfinder has really hammered the brand and WotC's been powerless to stop it. The question thus becomes: do gamers want Paizo-lite?&lt;br&gt;&lt;br&gt;For where I sit, though, WotC seems to have little hope but to pray that they do...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kakitashisumo</dc:creator><pubDate>Tue, 10 Jan 2012 15:40:01 -0000</pubDate></item><item><title>Re: Sands of Mars update</title><link>http://www.brewngames.com/2011/11/sands-of-mars-update/#comment-368638047</link><description>Wow.  This is so gay.  Not one fucking pony in the whole thing.  You need at least one pony child molester, then you have a game.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Stopwiththepony</dc:creator><pubDate>Sun, 20 Nov 2011 02:35:18 -0000</pubDate></item><item><title>Re: Half Life 2 &amp;#8212; A very late review</title><link>http://www.brewngames.com/2011/07/half-life-2-a-very-late-review/#comment-252321770</link><description>Perhaps I am all to eager to see the medium mature to the point where the player is taken seriously as part-owner of the story. For it to fulfill the promise of having a flat holodeck in my living room.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Parmeter</dc:creator><pubDate>Thu, 14 Jul 2011 16:51:15 -0000</pubDate></item><item><title>Re: Half Life 2 &amp;#8212; A very late review</title><link>http://www.brewngames.com/2011/07/half-life-2-a-very-late-review/#comment-245854776</link><description>While I agree with some of the points you make, honestly you are expecting too much out of the medium of a video game.  HL2 is great for what it is, which is what you described.  No there aren't branching paths or meaningful dialogue, but it's not that kind of game.  Developers, even Valve, only have a limited amount of time and money to put out a product, and they decided to focus on (like you said) building a cool world and having some compelling action setpieces.  Any story was just gravy.&lt;br&gt;&lt;br&gt;It is much more difficult to have 'meaningful choices' in a video game than it is to have them in a book (choose your own adventure I guess?) or a PnP RPG.  Even if as a game master you don't improvise at all, and you have every single choice written down before a campaign (which is honestly nearly impossible to begin with due to players throwing curve balls), that's all you need.  To have it written down.  A couple paragraphs describing what will happen.  In a video game, they would need to have environments built, textures created, models put together, animations, new voice acting, and then even after that it would have to (ideally) go through months of QA to make sure it wasn't broken.  Just that one scene.If you want to play a game more like you describe in the end, I would strongly suggest you play Alpha Protocol, a game that was sadly overlooked by many.  It has its fair share of flaws, but it's the closest example I can think of of a video game that attempts to do what you request.  It really is a fantastic game that has tons of player choice and flat out requires multiple plays to see all of the content.  However, if you are like the many that were put off by the so-so combat and weird animations, just remember that you can't have your cake and eat it too.&lt;br&gt;&lt;br&gt;~Johan</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonathan Shields</dc:creator><pubDate>Fri, 08 Jul 2011 10:15:05 -0000</pubDate></item><item><title>Re: Design of Dubious Use Presents</title><link>http://brewngames.com/?p=292#comment-204510758</link><description>Testing comments -- delete.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cherith</dc:creator><pubDate>Mon, 16 May 2011 11:23:05 -0000</pubDate></item><item><title>Re: The angel on the stairs</title><link>http://www.brewngames.com/?p=386#comment-204448957</link><description>You build a very tense atmosphere. I like the strange, open ending. It all matches the picture well.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">wwmrsweasleydo</dc:creator><pubDate>Mon, 16 May 2011 08:55:28 -0000</pubDate></item><item><title>Re: The angel on the stairs</title><link>http://www.brewngames.com/?p=386#comment-204109061</link><description>NICE! I like the feel of the house and the family dynamic and really appreciate the open-ending. So much to imagine...almost a launching pad for the readers own imagination.&lt;br&gt;&lt;br&gt;Thanks!&lt;br&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tamela</dc:creator><pubDate>Sun, 15 May 2011 13:40:25 -0000</pubDate></item><item><title>Re: The angel on the stairs</title><link>http://www.brewngames.com/?p=386#comment-203692310</link><description>Very cool and creepy!! I like that you give no hints about the nature of the angel and the reason for its imprisonment, or about what might happen next. ^^</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Trishkafibble</dc:creator><pubDate>Sat, 14 May 2011 15:36:39 -0000</pubDate></item><item><title>Re: We need to post more&amp;#8230;</title><link>http://www.brewngames.com/2010/04/we-need-to-post-more/#comment-44353550</link><description>New post on &lt;a href="http://Brewngames.com" rel="nofollow"&gt;Brewngames.com&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TiwazTyrsfist</dc:creator><pubDate>Sun, 11 Apr 2010 15:30:40 -0000</pubDate></item><item><title>Re: Beer Review of Boulevard American Pilsner.</title><link>http://www.brewngames.com/2009/09/beer-review-of-boulevard-american-pilsner/#comment-16255986</link><description>A bit, yes, but it has so much more than anything Budwieser has made in mass quantities. There is a body in the AP that is completely missing from the character of Bud.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Parmeter</dc:creator><pubDate>Wed, 09 Sep 2009 11:02:09 -0000</pubDate></item><item><title>Re: Beer Review of Boulevard American Pilsner.</title><link>http://www.brewngames.com/2009/09/beer-review-of-boulevard-american-pilsner/#comment-16244173</link><description>It's kind of like if Budwieser made a beer with actual flavor.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TiwazTyrsfist</dc:creator><pubDate>Wed, 09 Sep 2009 06:26:22 -0000</pubDate></item><item><title>Re: Tacticion, A work in Progress (D&amp;#038;D 4e)</title><link>http://brewngames.com/?p=170#comment-16220358</link><description>Yeah, spelling is not my strongest suit...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TiwazTyrsfist</dc:creator><pubDate>Tue, 08 Sep 2009 20:30:36 -0000</pubDate></item><item><title>Re: GenCon 2009</title><link>http://brewngames.com/?p=172#comment-15747962</link><description>It counts for something, just not sure what.
&lt;br&gt;
&lt;br&gt;I've been following some of the developer journals which have come out over on FFG's WH site and I can't say that they've been making jump for joy.
&lt;br&gt;
&lt;br&gt;Having the "core" system divided up into 4 books seems nice at first but what happens when you misplace one of them? Having just the one book with everything in it is a lot more convenient then. There are also inconsistencies on how many players can play with the box set. The faq says I can play with as many or as few as I want but their advertisements say that there is only enough widgets for three + gm to use. Which is it?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matthew Parmeter</dc:creator><pubDate>Tue, 01 Sep 2009 23:58:41 -0000</pubDate></item><item><title>Re: GenCon 2009</title><link>http://brewngames.com/?p=172#comment-15353913</link><description>I've never played any kind of WH, and I don't know that I'm likely to do so, but, just going from what I've seen of it, the new box looks awesome. That's got to count for something, eh?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jaw6</dc:creator><pubDate>Tue, 25 Aug 2009 10:48:11 -0000</pubDate></item><item><title>Re: Tacticion, A work in Progress (D&amp;#038;D 4e)</title><link>http://brewngames.com/?p=170#comment-15336532</link><description>My inner prescriptivist needs me to type that it's spelled wrong.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jaw6</dc:creator><pubDate>Mon, 24 Aug 2009 22:12:28 -0000</pubDate></item><item><title>Re: 47 Bottles of Beer on the Wall&amp;#8230;</title><link>http://www.brewngames.com/2009/07/47-bottles-of-beer-on-the-wall/#comment-13049400</link><description>Addendum, I'm drinking the half bottle right now.  Even though it's not finished yet, it's still a decent cup of stout.  I can't wait for the Finished product!  It's be crisper with the added carbonation and once cool.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TiwazTyrsfist</dc:creator><pubDate>Tue, 21 Jul 2009 18:39:18 -0000</pubDate></item><item><title>Re: The Quest for a Quick Cider</title><link>http://brewngames.com/?p=106#comment-12861506</link><description>Ideas - Substitute an equal weight of Maltose or pure malt extract for the honey.
&lt;br&gt;Boil it exactly like you would a beer wort, but instead of the finishing hops, drop in a spice sachet, like cinnamon sticks and a few cloves.
&lt;br&gt;
&lt;br&gt;Also, I'm pretty sure the brew store I found recently can provide lager yeast that will handle a 12-14% alcohol brew.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">TiwazTyrsfist</dc:creator><pubDate>Sat, 18 Jul 2009 00:28:12 -0000</pubDate></item></channel></rss>
